AI Insights · Timothy · July 2025
Top Educational Games in Norway: Q2 2025 Performance
Explore the performance trends of the top educational games on a unified platform in Norway during Q2 2025, highlighting downloads, revenue, and active users.
In the second quarter of 2025, educational games in Norway experienced varied performance metrics across downloads, revenue, and active users on a unified platform. Here's a closer look at the top five applications as per Sensor Tower's data.
Albert Junior from eEducation Albert AB showed robust weekly revenue, reaching up to $9.3K in mid-April and peaking again at $9.4K by the end of June. Downloads were steady, with a notable increase to 1.1K in the week of June 23. Active users consistently hovered around 8K, ending the quarter at a high of 9K.
Petra - lek og lær (2-6 år) maintained a steady revenue stream, culminating at $3.5K in the final week of June. Downloads fluctuated, peaking at 511 in the week of June 23.
For Lingokids - Play and Learn by Monkimun Inc, revenue demonstrated a positive trend, reaching $2.5K by the end of June. Downloads were modest, with a slight increase to 300 at the quarter's close. Active users remained stable, around the 1K mark.
Kahoot! Learn to Read by Poio from Kahoot ASA saw a gradual rise in revenue, peaking at $1.2K in the last week of June. Download numbers increased steadily, reaching 161 by the end of the quarter. Active users remained consistent, averaging around 5.7K.
Finally, LogicLike: Kids Learning Games by Massiana experienced fluctuating revenue, with a high of $696 at the quarter's start. Downloads saw an uptick, ending at 276. Active users increased slightly, with a notable rise to 356 by the end of June.
For more detailed insights and data trends, visit Sensor Tower's platform.